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Play: https://aquafury.marineverse.com/ Meta Quest: https://www.oculus.com/open_url/?url=https://aquafury.marineverse.com We've been working on a browser-based Jetski (PWC ) racing game, and I’d love to get some feedback from you. No install required, just jump in and race. It’s multiplayer with real collisions, and there’s even an optional VR mode for Quest users. I’m curious—what features would you love to see in a game like this? Leave comments down below:
Test of the hover controller, in particular in yaw direction (multicopter frame, i.e. roll direction in airplane frame). The yaw is stabilized using the flaperons which are in the propeller wash. The flaperon deflections are visible when Chris pokes the kite with the broom. The controller quickly reacts and stabilizes smoothly the yaw angle back to zero. Note that differential propeller directions as used for small multicopter-drones do not offer nearly enough yaw moment for control authority of the kite's inertia or expected wind loads. In addition, such a control scheme greatly reduces the thrust for yaw stabilization. This is why this is not feasible for our system.